Welcome back to the frozen and devastated world of Shaune's 'Safe Harbour'.
Ten years ago Rab learned the secret of the planet he calls home - and lost the young girl he'd vowed to protect; traded for a sweater, a set of gloves and a second-hand pair of boots. Since then, he's wandered the barren surface alone searching for her, returning to the tunnels only when hunger, exhaustion or the inconstant seasons offer him no choice. When a freak accident occurs during the harvest, the death of an old friend finds Rab agreeing to abandon his search and guide Fin, now a tunnel-dweller, and Cloud, a former captive of the Top-siders, back to his old village to deliver a macabre and precious cargo. Although reconciled to honouring his word, Rab is convinced that their reckless journey south will tell him nothing he doesn't already know and that the secret he has dutifully guarded all these years is in no danger of being exposed. He is wrong.
"I really enjoyed this book. Even though it's the middle one in a trilogy, it stands alone perfectly. There's always a sense of mystery in Lafferty Webb's work, a mystery that seems to be conveyed between the lines rather than in them. This sense of mystery gives an extra dimension to everything she writes. The plot has some lovely, imaginative developments, and the ending left me keen to read the last book in the series when it comes out." Danielle de Valera
The much-awaited conclusion to Leonie Rogers' 'Frontier' series.
The new-found alliance of Starlyne and human has fought back, but the Garsal invaders are relentless in their desire to conquer Frontier. Once again, Shanna, her fellow cadets, and their starcats find themselves on the front-line. But even as she and the other cadets begin to master their new skills tragedy strikes, and all of Shanna's resolve is tested as she discovers there is even more at stake than she'd ever believed possible.
As Garsal attacks on Watchtower and the other human settlements intensify, the cadets and Patrol Ten are sent on a mission to infiltrate the Garsal ship. But even as Garsal attacks increase, factions start to appear within the seemingly implacable foe. Now, as Patrol Ten and the cadets begin their mission to free those slaves with the knowledge that may enable the alliance to strike back, Frontier's future seems increasingly uncertain.
OneWorld is a planet orbited by thousands of satellite cities, and home to 23 billion humans. A place where governments, police forces and law courts compete for business within a wholly privatised system; where murder, rape and torture are merely extra items on your insurance policy; where a corporation owns the license for time; and where scientific fact has been replaced by 'consumer information'. In OneWorld, every product wirelessly links to the 'grID', and people spend most of their scheduled 'waketime' moving through various overlapping realities via their grID visors.
But now the precarious balance of OneWorld is tipping as the largest of the global corporations launches the next phase of networking: One Network, or 'ON'. By the time Youren Cartouche, a copywriter working on the advertising campaign for ON, and Constantin Zann, an advanced bio-mechanical detective investigating the strange murder of a human girl, both uncover the truth, they will be fighting for their very existence within a reality disintegrating around them.
A protracted volcanic winter has devastated Earth and left only isolated pockets of survivors. With food becoming scarcer and the air growing toxic, Rab sees just one chance for survival: a perilous journey north in search of a fabled city that was rumoured to be one of the many staging areas where ships were launched, ferrying vast numbers of the people of Earth to a salvation planet. But Rab didn't count on being forced to take along the last three children from his dying village.
When one of the children breaks his leg, they are rescued by the hostile and sceptical Sunny, and taken by her to an underground refuge where she, her grandfather, and other refugees survive in comparative luxury. But it is a luxury teetering on the edge of collapse, and when Sunny's grandfather begs to join Rab's party, Sunny, to Rab's dismay, insists on coming with them. Leaving two of his party behind Rab heads north again. With him is Gift, the young girl from Rab's village, Sunny's grandfather and Kix, the old man's ancient horse, the last of its kind. Leading the way is Sunny, antagonistic and prickly. Years ago, Sunny had been the lone survivor of a similar quest.
In 'The City of Silver Light', Keira Leichman spent the night lost in a wild snowstorm that struck Cassidy Heights. But what really happened that night? Not even Keira can be sure. What she does know is that she's been having strange dreams since the accident, and now she's stuck with a broken ankle and the possibility of never playing soccer again. That is, until she finds Jake's telescope, and is drawn across the Bridge of Ice to Shar.
Now Keira is marooned in the City of Silver Light with Daniel, Jake's younger brother, with no way to get home. But that is the least of their worries, for the secrets they discover in Shar are more dangerous than Kiera could ever have imagined. And the fate of both their worlds are in their hands.
The much awaited sequel to Frontier Incursion.
The Garsal have landed and Frontier has changed forever. Even as Shanna and her friends struggle to master their new gifts before the Garsal enslave them all, Council infighting threatens the new alliance. But only by uniting do the Scouts, their starcats, and the Starlyne have any chance of surviving, and time is running out for the people of Frontier.
Too late to save her sister's life, Stephanie Anders must now try to save her soul from the vampire who has possessed her, Branwyre, eighteenth vampire Lord of the Aegean. With only the aid of the ghost of a pissed-off Buddhist monk with a potty mouth and the modern day Priestess of Isis, Stephanie must take on demons and other denizens of a world she knows nothing about if she is to succeed in banishing Branwyre. But even more difficult than that, she must learn how to forgive her sister Estella for what she did to her if she is to have even half a chance of saving her soul. Welcome to a world within our own - the Other World.
Janis has become one of my favourite writers. This book is great. I couldn't put it down. I love the characters and the world she has created. A Creative Mind
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Established in 2011, Hague Publishing is a new, independent Australian publisher of Science Fiction and Fantasy.